Transactions of the Digital Games Research Association (ToDIGRA) is a quarterly, international, open access, refereed, multidisciplinary journal dedicated to research on and practice in all aspects of games. ToDIGRA is published in print as well as electronically. For printed copies, please contact ETC Press.

For Readers

We encourage readers to sign up for the publishing notification service for this journal. Use the Register link at the top of the home page for the journal. This registration will result in the reader receiving the Table of Contents by email for each new issue of the journal.

For Authors

ToDIGRA does not currently accept unsolicited submissions. Submissions must be directed towards a specific call for paper and conform to the specific focus of that call. We recommend that you review the About the Journal page for the journal's section policies, as well as the Author Guidelines.

ToDIGRA is printed on-demand by ETC Press, an academic, open source, multimedia, publishing imprint affiliated with the Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU) and in partnership with

Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities

Special issue, selected articles from the 2015 International DiGRA conference.

Table of Contents

Special Issue, Leuphana DiGRA 2015

Introduction PDF
Staffan Björk, Mathias Fuchs
Editors of Play: The Scripts and Practices of Co-creativity in Minecraft and LittleBigPlanet PDF
Pablo Abend, Benjamin Beil
Are You Out of Your Mind? Focalization in Digital Games PDF
Fraser Allison
The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases PDF
Meg Barton, Carl Symborski, Mary Quinn, Carey K Morewedge, Karim S Kassam, James H Korris
The Role of Gaming Platforms in Young Males' Trajectories of Technical Expertise PDF
Joe Baxter-Webb
Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs PDF
Erik Champion
Postdigital Interfaces and the Aesthetics of Recruitment PDF
Darshana Jayemanne, Bjorn Nansen, Thomas H Apperley
Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model PDF
Geoff Kaufman, Mary Flanagan, Max Seidman
Hackers and Cyborgs: Binary Domain and Two Formative Videogame Technicities PDF
Brendan Keogh
Sound Similarity as a Tool for Understanding Player Experience: Applying Similarity Matrix to Gameplay Performance Segmentation PDF
Raphaël Marczak, Gareth Schott, Pierre Hanna
Video Games and Slavery PDF
Souvik Mukherjee

ISSN: 2328-9422
Published by the Digital Games Research Association.