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  3. Vol. 5 No. 3 (2021)

Vol. 5 No. 3 (2021)

Published: 2021-11-17

Articles

  • Introduction

    Clara Fernández-Vara
    • PDF
  • Infrastructures of Play: Labor, Materiality, and Videogame Education

    Jeff Watson
    • PDF
  • TOG: A Model for Innovation-Centric Design in Games and Expressive Interactive Media

    Mirjam Palosaari Eladhari, Hartmut Koenitz
    • PDF
  • Towards a “Filipino” Video Game: Teaching Filipino Culture and Identity for Video Game Development

    Christoffer Cerda
    • PDF
  • The Paradigm of Game System Building

    Hartmut Koenitz, Mirjam Palosaari Eladhari
    • PDF
  • A Research-Based Approach to Game Writing Pedagogy

    Seth Hudson
    • PDF
  • Educating Interactive Narrative Designers: Cornerstones of a Program

    Hartmut Koenitz, Christian Roth, Teun Dubbelman
    • PDF
  • ‘Thinking Through’ Games in the Classroom: Using Discursive Game Design to Play and Engage with Historical Datasets

    René Glas, Jasper van Vught, Stefan Werning
    • PDF

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