Skip to main content
Skip to main navigation menu
Skip to site footer
Open Menu
Current
Archives
About
About the Journal
Submissions
Editorial Team
Privacy Statement
Contact
Search
Login
Home
/
Archives
/
Vol. 5 No. 3 (2021)
Vol. 5 No. 3 (2021)
Published:
2021-11-17
Articles
Introduction
Clara Fernández-Vara
PDF
Infrastructures of Play: Labor, Materiality, and Videogame Education
Jeff Watson
PDF
TOG: A Model for Innovation-Centric Design in Games and Expressive Interactive Media
Mirjam Palosaari Eladhari, Hartmut Koenitz
PDF
Towards a “Filipino” Video Game: Teaching Filipino Culture and Identity for Video Game Development
Christoffer Cerda
PDF
The Paradigm of Game System Building
Hartmut Koenitz, Mirjam Palosaari Eladhari
PDF
A Research-Based Approach to Game Writing Pedagogy
Seth Hudson
PDF
Educating Interactive Narrative Designers: Cornerstones of a Program
Hartmut Koenitz, Christian Roth, Teun Dubbelman
PDF
‘Thinking Through’ Games in the Classroom: Using Discursive Game Design to Play and Engage with Historical Datasets
René Glas, Jasper van Vught, Stefan Werning
PDF
Information
For Readers
For Authors
For Librarians