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  3. Vol. 3 No. 1 (2017)

Vol. 3 No. 1 (2017)

Published: 2017-04-24

Articles

  • Introduction

    Christy Dena, Brendan Keogh
    • PDF
  • Ways of Being: Pervasive Game Design Ethos in Urban Codemakers

    Steven Conway, Troy Innocent
    • PDF
  • Finding a Way: Techniques to Avoid Schema Tension in Narrative Design

    Christy Dena
    • PDF
  • Scarcity and Survival Horror: Trade as an Instrument of Terror in Pathologic

    Julian Novitz
    • PDF
  • Adolescents as Game Designers: Developing New Literacies

    Pilar Lacasa, Sara Cortés, María García-Pernía
    • PDF

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