From the board to the streets: a case study of Local Property Trader

Authors

  • Alison Gazzard
  • Mark Lochrie Lancaster University
  • Adrian Gradinar
  • Paul Coulton
  • Daniel Burnett
  • Daniel Kershaw

DOI:

https://doi.org/10.26503/todigra.v1i3.22

Abstract

The boardgame of Monopoly has undergone various iterations since it was first published in 1934. Versions have included location-based varieties of the game, involving mobile media devices that have taken the boardgame to the city streets as a way of engaging players with location in new ways. This article examines a new version of Monopoly, titled Local Property Trader that works with NFC/QR code technologies in order to encourage players to move around the city and interact with local businesses. In doing so, the project hopes to highlight how location-based games can use social media data to update a traditional game into more contemporary contexts. Correspondingly, the differences and similarities of taking a boardgame and reworking it for the city streets are explored through ideas surrounding location, player and map as key points of intersection between the two media forms.

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Published

2014-10-21

How to Cite

Gazzard, A., Lochrie, M., Gradinar, A., Coulton, P., Burnett, D., & Kershaw, D. (2014). From the board to the streets: a case study of Local Property Trader. Transactions of the Digital Games Research Association, 1(3). https://doi.org/10.26503/todigra.v1i3.22

Issue

Section

Articles