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  3. Vol. 4 No. 3 (2019)

Vol. 4 No. 3 (2019)

Published: 2019-10-11

Articles

  • Introduction to the Special Issue: The Game is the Message, Selected Articles from the 2018 International DIGRA Conference

    Martin Gibbs, Matteo Bittanti, Riccardo Fassone
    • PDF
  • Collegiate Esports as Learning Ecologies: Investigating Collaboration, Reflection and Cognition During Competitions

    Gabriela Richard, Zachary McKinley, Robert Ashley
    • PDF
  • A pure meritocracy blind to identity: Exploring the Online Responses to All-Female Esports Teams in Reddit

    Miia Siutila, Ellinoora Havaste
    • PDF
  • Effects of Mobile Platform on Female Engagement in MOBA Games

    Gege Gao, Patrick Shih
    • PDF
  • Playing Whiteness in Crisis in The Last of Us and Tomb Raider

    Soraya Murray
    • PDF
  • Free-to-Play or Pay-to-Win? Casual, Hardcore, and Hearthstone

    Kenton Howard
    • PDF
  • Are Loot Boxes Gambling? Random Reward Mechanisms in Video Games

    Rune Nielsen, Paweł Grabarczyk
    • PDF
  • Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan

    Stefan Brückner, Yukiko Sato, Shuichi Kurabayashi, Ikumi Waragai
    • PDF
  • Preliminary Poetics of Procedural Generation in Games

    Isaac Karth
    • PDF

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