Skip to main content Skip to main navigation menu Skip to site footer
Transactions of the Digital Games Research Association
  • Current
  • Archives
  • About
    • About the Journal
    • Submissions
    • Editorial Team
    • Privacy Statement
    • Contact
Search
  • Login
  1. Home /
  2. Archives /
  3. Vol. 4 No. 2 (2018)

Vol. 4 No. 2 (2018)

Published: 2018-12-12

Articles

  • Introduction to the Special Issue

    Martin Gibbs
    • PDF
  • How Players Speak to an Intelligent Game Character Using Natural Language Messages

    Fraser Allison, Ewa Luger, Katja Hofmann
    • PDF
  • 'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers

    Mia Consalvo, Christopher Paul
    • PDF
  • Glitch Horror: BEN Drowned and the Fallibility of Technology in Game Fan Fiction

    Emily Crawford
    • PDF
  • Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2016

    Emilie Reed
    • PDF
  • Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions

    Alexandra To, Jarrek Holmes, Elaine Fath, Eda Zhang, Geoff Kaufman, Jessica Hammer
    • PDF
  • Heritage Destruction and Videogames: Ethical Challenges of the Representation of Cultural Heritage

    José Antonio González Zarandona, Adam Chapman, Darshana Jayemanne
    • PDF
  • Considering play: From method to analysis

    Jasper van Vught, René Glas
    • PDF

Information

  • For Readers
  • For Authors
  • For Librarians

Published by the Digital Games Research Association.

More information about the publishing system, Platform and Workflow by OJS/PKP.