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  3. Vol. 2 No. 3 (2016)

Vol. 2 No. 3 (2016)

Published: 2016-11-17

Articles

  • Introduction

    Staffan Björk, Mathias Fuchs
    • PDF
  • Editors of Play: The Scripts and Practices of Co-creativity in Minecraft and LittleBigPlanet

    Pablo Abend, Benjamin Beil
    • PDF
  • Are You Out of Your Mind? Focalization in Digital Games

    Fraser Allison
    • PDF
  • The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases

    Meg Barton, Carl Symborski, Mary Quinn, Carey Morewedge, Karim Kassam, James Korris
    • PDF
  • The Role of Gaming Platforms in Young Males' Trajectories of Technical Expertise

    Joe Baxter-Webb
    • PDF
  • Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs

    Erik Champion
    • PDF
  • Postdigital Interfaces and the Aesthetics of Recruitment

    Darshana Jayemanne, Bjorn Nansen, Thomas Apperley
    • PDF
  • Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model

    Geoff Kaufman, Mary Flanagan, Max Seidman
    • PDF
  • Hackers and Cyborgs: Binary Domain and Two Formative Videogame Technicities

    Brendan Keogh
    • PDF
  • Sound Similarity as a Tool for Understanding Player Experience: Applying Similarity Matrix to Gameplay Performance Segmentation

    Raphaël Marczak, Gareth Schott, Pierre Hanna
    • PDF
  • Video Games and Slavery

    Souvik Mukherjee
    • PDF

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