Skip to main content
Skip to main navigation menu
Skip to site footer
Open Menu
Current
Archives
About
About the Journal
Submissions
Editorial Team
Privacy Statement
Contact
Search
Login
Home
/
Archives
/
Vol. 2 No. 3 (2016)
Vol. 2 No. 3 (2016)
Published:
2016-11-17
Articles
Introduction
Staffan Björk, Mathias Fuchs
PDF
Editors of Play: The Scripts and Practices of Co-creativity in Minecraft and LittleBigPlanet
Pablo Abend, Benjamin Beil
PDF
Are You Out of Your Mind? Focalization in Digital Games
Fraser Allison
PDF
The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases
Meg Barton, Carl Symborski, Mary Quinn, Carey Morewedge, Karim Kassam, James Korris
PDF
The Role of Gaming Platforms in Young Males' Trajectories of Technical Expertise
Joe Baxter-Webb
PDF
Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs
Erik Champion
PDF
Postdigital Interfaces and the Aesthetics of Recruitment
Darshana Jayemanne, Bjorn Nansen, Thomas Apperley
PDF
Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model
Geoff Kaufman, Mary Flanagan, Max Seidman
PDF
Hackers and Cyborgs: Binary Domain and Two Formative Videogame Technicities
Brendan Keogh
PDF
Sound Similarity as a Tool for Understanding Player Experience: Applying Similarity Matrix to Gameplay Performance Segmentation
Raphaël Marczak, Gareth Schott, Pierre Hanna
PDF
Video Games and Slavery
Souvik Mukherjee
PDF
Information
For Readers
For Authors
For Librarians