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  3. Vol. 1 No. 2 (2014)

Vol. 1 No. 2 (2014)

Published: 2014-03-10

Articles

  • Introduction: Exploring Nordic Game Research

    Raine Koskimaa, Frans Mäyrä, Jaakko Suominen
    • PDF
  • Digital Materialities and Family Practices: The Gendered, Practical, Aesthetical and Technological Domestication of Play

    Jessica Enevold
    • PDF
  • Player Types: A Meta-synthesis

    Juho Hamari, Janne Tuunanen
    • PDF
  • Player-reported Impediments to Game-based Learning

    J. Tuomas Harviainen, Timo Lainema, Eeli Saarinen
    • PDF
  • A Practical Guide to Using Digital Games as an Experiment Stimulus

    Simon Järvelä, Inger Ekman, J. Matias Kivikangas, Niklas Ravaja
    • PDF
  • Should I stay or should I go? A Study of Pickup Groups in Left 4 Dead 2

    Jonas Linderoth, Staffan Björk, Camilla Olsson
    • PDF
  • In Defence of a Magic Circle: The Social, Mental and Cultural Boundaries of Play

    Jaakko Stenros
    • PDF

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