GLAS, René; VAN VUGHT, Jasper; WERNING, Stefan. ‘Thinking Through’ Games in the Classroom: Using Discursive Game Design to Play and Engage with Historical Datasets. Transactions of the Digital Games Research Association, [S. l.], v. 5, n. 3, 2021. DOI: 10.26503/todigra.v5i3.126. Disponível em: https://todigra.org/index.php/todigra/article/view/1795. Acesso em: 23 nov. 2024.