MARCZAK, Raphaël; SCHOTT, Gareth; HANNA, Pierre. Sound Similarity as a Tool for Understanding Player Experience: Applying Similarity Matrix to Gameplay Performance Segmentation. Transactions of the Digital Games Research Association, [S. l.], v. 2, n. 3, 2016. DOI: 10.26503/todigra.v2i3.59. Disponível em: https://todigra.org/index.php/todigra/article/view/1732. Acesso em: 24 nov. 2024.