BERGSTRÖM, Karl; BJÖRK, Staffan. The Case for Computer-Augmented Games. Transactions of the Digital Games Research Association, [S. l.], v. 1, n. 3, 2014. DOI: 10.26503/todigra.v1i3.32. Disponível em: https://todigra.org/index.php/todigra/article/view/1708. Acesso em: 19 sep. 2024.