JÄRVELÄ, Simon; EKMAN, Inger; KIVIKANGAS, J. Matias; RAVAJA, Niklas. A Practical Guide to Using Digital Games as an Experiment Stimulus. Transactions of the Digital Games Research Association, [S. l.], v. 1, n. 2, 2014. DOI: 10.26503/todigra.v1i2.16. Disponível em: https://todigra.org/index.php/todigra/article/view/1699. Acesso em: 4 dec. 2024.