Character-Driven Narratives in D&D5E and Fate: Core System

Authors

  • Joy Kumral
  • Luis F. T. Meza

DOI:

https://doi.org/10.26503/todigra.v6i3.2176

Keywords:

Dungeons & Dragons, Fate: Core System, tabletop, roleplay, character, character driven, narrative

Abstract

What if the characters we create in games could shape a game’s storyline, making our character creation choices the driving force behind unforgettable narratives? This study explores character- driven narrative design in tabletop roleplayinggame (TTRPG) rulesets, aiming to identify features that lead to character-driven narratives. With consideration of the complexities of interactive mediums we use narratological ideas presented by Eladhari, Chatman, Todorov and others to compare the features of Dungeons & Dragons 5th Edition (Wizards of the Coast 2016) and Fate: Core System (Evil Hat Productions 2013). We present a promising approach for TTRPG design, and argue that Fate: Core Systems active approach to using character traits to generate conflict leads to more character-centric narratives when compared to the Inspiration mechanic that many Dungeons & Dragons 5E players are familiar with.

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Published

2024-08-13

How to Cite

Kumral, J., & Meza, L. F. T. (2024). Character-Driven Narratives in D&D5E and Fate: Core System. Transactions of the Digital Games Research Association, 6(3), 67–86. https://doi.org/10.26503/todigra.v6i3.2176