The “Room” in Text Adventure Games and Analysis of Real Geographical Locations in Aventuras AD Games

Authors

  • Juan José Muñoz Falcó
  • Raúl Montoliu Colás

DOI:

https://doi.org/10.26503/todigra.v6i1.128

Abstract

This document presents a description of “room” (also known as “location”) in text adventure video games, that is, the minimum space in which players can find themselves. At the same time, and as an extension of this, the geography of text adventures developed in Spain is analyzed. Specifically, games produced by Aventuras AD: Supervivencia (1988), La Aventura Original (1989), Jabato (1989), Cozumel (1990), La Aventura Espacial (1990), Los Templos Sagrados (1991) and Chichén Itzá (1992). The fictional locations of three games and the real ones used in four others will be reviewed.

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Published

2022-12-27

How to Cite

Muñoz Falcó, J. J., & Montoliu Colás, R. (2022). The “Room” in Text Adventure Games and Analysis of Real Geographical Locations in Aventuras AD Games. Transactions of the Digital Games Research Association, 6(1). https://doi.org/10.26503/todigra.v6i1.128

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Section

Articles