The Street Fighter Lady: Invisibility and Gender in Game Composition

Authors

  • Andy Lemon
  • Hillegonda Rietveld

DOI:

https://doi.org/10.26503/todigra.v5i1.112

Abstract

The international success of Japanese game design provides an example of the invisibility of female game composers, as well as of gendered identification in game music production and sound design. Yoko Shimomura, the female composer who produced the iconic soundtrack for the 1991 arcade game, Street Fighter II (Capcom 1991), seems to have been invisible to game developers and music producers, which is partly due to the way in which the game is credited as a team effort. Regardless of their personal gender identity, game composers respond to themed briefs by drawing on transnational musical ideas and gendered stereotypes that resonate with the Global Popular. Game music, as imagined as suitable for hyper-masculine game arcades, seems to draw on a masculinist aesthetic developed in Hollywood compositions. In turn, Street Fighter II’s music and the competitive game culture of arcade fighting games has been interwoven with masculinist music scenes of hip-hop and grime. The discussion of the music of Street Fighter II and the musical versions it inspired, nevertheless highlights that although seemingly simplified gendered stereotypes are reproduced within the game, gender identification itself can be complex within the context of game music composition.

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Published

2020-03-12

How to Cite

Lemon, A., & Rietveld, H. (2020). The Street Fighter Lady: Invisibility and Gender in Game Composition. Transactions of the Digital Games Research Association, 5(1). https://doi.org/10.26503/todigra.v5i1.112

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Section

Articles