Introduction: What ‘is’ Australian Game Studies?

Authors

  • Marcus Carter The University of Melbourne
  • Thomas Apperley The University of New South Wales
  • Laura Crawford Swinburne University
  • Martin Gibbs The University of Melbourne
  • Bjorn Nansen The University of Melbourne

DOI:

https://doi.org/10.26503/todigra.v2i1.45

Abstract

This special issue of the Transactions of the Digital Games Research Association Journal represent approaches by contemporary Australian scholars in the study of digital games. They responded to the provocation ‘What is Game Studies in Australia?’ the topic of the inaugural conference of the Digital Games Research Association Australia (DiGRAA). This event, held on 17th of June 2014, was a meeting of academic researchers, critics, designers, developers, and artists focused on developing a discussion of what game studies ‘is’ in Australia. The conference focused special attentiveness both to diversity and any particular regional issues that delegates chose to address. These articles illustrate the breadth and variety of approaches which were discussed.

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Published

2015-12-14

How to Cite

Carter, M., Apperley, T., Crawford, L., Gibbs, M., & Nansen, B. (2015). Introduction: What ‘is’ Australian Game Studies?. Transactions of the Digital Games Research Association, 2(1). https://doi.org/10.26503/todigra.v2i1.45

Issue

Section

Articles