Breaking Reality: Exploring Pervasive Cheating in Foursquare

Authors

  • René Glas Utrecht University

DOI:

https://doi.org/10.26503/todigra.v1i1.4

Abstract

This article explores the notion of cheating in location-based mobile applications. Using the popular smartphone app Foursquare as main case study, it addresses the question if and how devious practices impact the boundaries between play and reality as a negotiated space of interaction. After establishing Foursquare as a prime example of the gamification phenomenon and pervasive gaming, both of which require us to rethink notions of game and play, it is argued that cheating in location-based mobile applications like Foursquare has the potential to challenge not just the boundaries of play, but also our playful identity.

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Published

2013-04-05

How to Cite

Glas, R. (2013). Breaking Reality: Exploring Pervasive Cheating in Foursquare. Transactions of the Digital Games Research Association, 1(1). https://doi.org/10.26503/todigra.v1i1.4

Issue

Section

Articles