Issue | Title | |
Vol 5, No 3 (2021) | The Paradigm of Game System Building | Abstract PDF |
Hartmut Koenitz, Mirjam Palosaari Eladhari | ||
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities | The Role of Gaming Platforms in Young Males' Trajectories of Technical Expertise | Abstract PDF |
Joe Baxter-Webb | ||
Vol 1, No 3 (2014) | The Roll of the Dice in Warhammer 40,000 | Abstract HTML PDF |
Marcus Carter, Mitchell Harrop, Martin Gibbs | ||
Vol 5, No 1 (2019) | The Street Fighter Lady: Invisibility and Gender in Game Composition | Abstract PDF |
Andy Lemon, Hillegonda C Rietveld | ||
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities | The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases | Abstract PDF |
Meg Barton, Carl Symborski, Mary Quinn, Carey K Morewedge, Karim S Kassam, James H Korris | ||
Vol 6, No 1 (2022) | The “Room” in Text Adventure Games and Analysis of Real Geographical Locations in Aventuras AD Games | Abstract PDF |
Juan José Muñoz Falcó, Raúl Montoliu Colás | ||
Vol 4, No 1 (2018) | ToDIGRA Diversity Workshop Special Issue: Introduction | Abstract PDF |
Sian Beavers, Darshana Jayemanne | ||
Vol 5, No 3 (2021) | TOG: A Model for Innovation-Centric Design in Games and Expressive Interactive Media | Abstract PDF |
Mirjam Palosaari Eladhari, Hartmut Koenitz | ||
Vol 2, No 1 (2015) | Tokimeki Memorial Girl’s Side: Enacting femininity to avoid dying alone | Abstract HTML PDF |
Tina Richards | ||
Vol 5, No 3 (2021) | Towards a “Filipino” Video Game: Teaching Filipino Culture and Identity for Video Game Development | Abstract PDF |
Christoffer Mitch C. Cerda | ||
Vol 3, No 3 (2018) | Traumatic, Spectacular Prologues: AAA Players as Ethical Witnesses | Abstract PDF |
Joanna Cuttell | ||
Vol 6, No 2 (2023) | Una mirada a la Oscuridad: La Estética Ludoficcional desde la Dificultad No-Mecánica | Abstract PDF |
Mateo Terrasa-Torres | ||
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities | Video Games and Slavery | Abstract PDF |
Souvik Mukherjee | ||
Vol 3, No 1 (2017) | Ways of Being: Pervasive Game Design Ethos in Urban Codemakers | Abstract PDF |
Steven Conway, Troy Innocent | ||
Vol 2, No 2 (2016): Filling the blanks of Game Studies | We Are All Fishes Now: DiGRA, Feminism, and GamerGate | Abstract PDF |
Shira Chess, Adrienne Shaw | ||
Vol 2, No 2 (2016): Filling the blanks of Game Studies | What is Strafe Jumping? idTech3 and the Game Engine as Software Platform | Abstract PDF |
Dylan Lederle-Ensign, Noah Wardrip-Fruin | ||
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities | Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs | Abstract PDF |
Erik Champion | ||
Vol 5, No 3 (2021) | ‘Thinking Through’ Games in the Classroom: Using Discursive Game Design to Play and Engage with Historical Datasets | Abstract PDF |
René Glas, Jasper van Vught, Stefan Werning | ||
Vol 2, No 1 (2015) | “Blackout!” Unpacking the Black Box of the Game Event | Abstract HTML PDF |
Steven Conway, Andrew Trevillian | ||
Vol 3, No 2 (2017) | “Ruinensehnsucht”: Longing for Decay in Computer Games | Abstract PDF |
Mathias Fuchs | ||
Vol 1, No 3 (2014) | “That’s not a secure area”– physical-digital sound links in commercial locative games | Abstract HTML PDF |
Inger Ekman | ||
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ISSN: 2328-9422