| Issue | Title | |
| Vol 2, No 2 (2016): Filling the blanks of Game Studies | We Are All Fishes Now: DiGRA, Feminism, and GamerGate | Abstract PDF |
| Shira Chess, Adrienne Shaw | ||
| Vol 2, No 2 (2016): Filling the blanks of Game Studies | What is Strafe Jumping? idTech3 and the Game Engine as Software Platform | Abstract PDF |
| Dylan Lederle-Ensign, Noah Wardrip-Fruin | ||
| Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities | Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs | Abstract PDF |
| Erik Champion | ||
| Vol 5, No 3 (2021) | ‘Thinking Through’ Games in the Classroom: Using Discursive Game Design to Play and Engage with Historical Datasets | Abstract PDF |
| René Glas, Jasper van Vught, Stefan Werning | ||
| Vol 2, No 1 (2015) | “Blackout!” Unpacking the Black Box of the Game Event | Abstract HTML PDF |
| Steven Conway, Andrew Trevillian | ||
| Vol 3, No 2 (2017) | “Ruinensehnsucht”: Longing for Decay in Computer Games | Abstract PDF |
| Mathias Fuchs | ||
| Vol 1, No 3 (2014) | “That’s not a secure area”– physical-digital sound links in commercial locative games | Abstract HTML PDF |
| Inger Ekman | ||
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ISSN: 2328-9422
Transactions of the Digital Games Research Association