Browse Title Index


 
Issue Title
 
Vol 5, No 3 (2021) The Paradigm of Game System Building Abstract   PDF
Hartmut Koenitz, Mirjam Palosaari Eladhari
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities The Role of Gaming Platforms in Young Males' Trajectories of Technical Expertise Abstract   PDF
Joe Baxter-Webb
 
Vol 1, No 3 (2014) The Roll of the Dice in Warhammer 40,000 Abstract   HTML   PDF
Marcus Carter, Mitchell Harrop, Martin Gibbs
 
Vol 5, No 1 (2019) The Street Fighter Lady: Invisibility and Gender in Game Composition Abstract   PDF
Andy Lemon, Hillegonda C Rietveld
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases Abstract   PDF
Meg Barton, Carl Symborski, Mary Quinn, Carey K Morewedge, Karim S Kassam, James H Korris
 
Vol 6, No 1 (2022) The “Room” in Text Adventure Games and Analysis of Real Geographical Locations in Aventuras AD Games Abstract   PDF
Juan José Muñoz Falcó, Raúl Montoliu Colás
 
Vol 4, No 1 (2018) ToDIGRA Diversity Workshop Special Issue: Introduction Abstract   PDF
Sian Beavers, Darshana Jayemanne
 
Vol 5, No 3 (2021) TOG: A Model for Innovation-Centric Design in Games and Expressive Interactive Media Abstract   PDF
Mirjam Palosaari Eladhari, Hartmut Koenitz
 
Vol 2, No 1 (2015) Tokimeki Memorial Girl’s Side: Enacting femininity to avoid dying alone Abstract   HTML   PDF
Tina Richards
 
Vol 5, No 3 (2021) Towards a “Filipino” Video Game: Teaching Filipino Culture and Identity for Video Game Development Abstract   PDF
Christoffer Mitch C. Cerda
 
Vol 3, No 3 (2018) Traumatic, Spectacular Prologues: AAA Players as Ethical Witnesses Abstract   PDF
Joanna Cuttell
 
Vol 6, No 2 (2023) Una mirada a la Oscuridad: La Estética Ludoficcional desde la Dificultad No-Mecánica Abstract   PDF
Mateo Terrasa-Torres
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities Video Games and Slavery Abstract   PDF
Souvik Mukherjee
 
Vol 3, No 1 (2017) Ways of Being: Pervasive Game Design Ethos in Urban Codemakers Abstract   PDF
Steven Conway, Troy Innocent
 
Vol 2, No 2 (2016): Filling the blanks of Game Studies We Are All Fishes Now: DiGRA, Feminism, and GamerGate Abstract   PDF
Shira Chess, Adrienne Shaw
 
Vol 2, No 2 (2016): Filling the blanks of Game Studies What is Strafe Jumping? idTech3 and the Game Engine as Software Platform Abstract   PDF
Dylan Lederle-Ensign, Noah Wardrip-Fruin
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs Abstract   PDF
Erik Champion
 
Vol 5, No 3 (2021) ‘Thinking Through’ Games in the Classroom: Using Discursive Game Design to Play and Engage with Historical Datasets Abstract   PDF
René Glas, Jasper van Vught, Stefan Werning
 
Vol 2, No 1 (2015) “Blackout!” Unpacking the Black Box of the Game Event Abstract   HTML   PDF
Steven Conway, Andrew Trevillian
 
Vol 3, No 2 (2017) “Ruinensehnsucht”: Longing for Decay in Computer Games Abstract   PDF
Mathias Fuchs
 
Vol 1, No 3 (2014) “That’s not a secure area”– physical-digital sound links in commercial locative games Abstract   HTML   PDF
Inger Ekman
 
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ISSN: 2328-9422
 
 
Published by the Digital Games Research Association.