Browse Title Index


 
Issue Title
 
Vol 4, No 3 (2019) Preliminary Poetics of Procedural Generation in Games Abstract   PDF
Isaac Karth
 
Vol 2, No 2 (2016): Filling the blanks of Game Studies Reconciling Csikszentmihalyi’s Broader Flow Theory: With Meaning and Value in Digital Games Abstract   PDF
John Hamon Salisbury, Penda Tomlinson
 
Vol 2, No 1 (2015) Remembering & Exhibiting Games Past: The Popular Memory Archive Abstract   HTML   PDF
Helen Stuckey, Melanie Swalwell, Angela Ndalianis, Denise de Vries
 
Vol 1, No 1 (2013) Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV Abstract   HTML   PDF
Gareth Schott, Jasper van Vught
 
Vol 3, No 1 (2017) Scarcity and Survival Horror: Trade as an Instrument of Terror in Pathologic Abstract   PDF
Julian Novitz
 
Vol 1, No 2 (2014): Special Issue, Selected articles from Nordic DIGRA 2012 Should I stay or should I go? A Study of Pickup Groups in Left 4 Dead 2 Abstract   HTML   PDF
Jonas Linderoth, Staffan Björk, Camilla Olsson
 
Vol 1, No 3 (2014) SimCity and the Creative Class: Place, Urban Planning and the Pursuit of Happiness Abstract   HTML   PDF
Frederika A Eilers
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities Sound Similarity as a Tool for Understanding Player Experience: Applying Similarity Matrix to Gameplay Performance Segmentation Abstract   PDF
Raphaël Marczak, Gareth Schott, Pierre Hanna
 
Vol 3, No 2 (2017) Source Code and Formal Analysis: A Reading of Passage Abstract   PDF
Ea Christina Willumsen
 
Vol 1, No 3 (2014) The Case for Computer-Augmented Games Abstract   HTML   PDF
Karl Bergström, Staffan Björk
 
Vol 5, No 2 (2021) The Ludo Mix and the Loss of In-Game Narrative: A Case Study of the Final Fantasy XV Universe Abstract   PDF
Nökkvi Jarl Bjarnason
 
Vol 5, No 2 (2021) The Mobile Suit Gundam Franchise: A Case Study of Transmedia Storytelling Practices and Ludo Mix in Japan Abstract   PDF
Akinori Nakamura, Susana Tosca
 
Vol 5, No 2 (2021) The Musical Ludo Mix of Taiko no Tatsujin Abstract   PDF
Costantino Oliva
 
Vol 5, No 3 (2021) The Paradigm of Game System Building Abstract   PDF
Hartmut Koenitz, Mirjam Palosaari Eladhari
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities The Role of Gaming Platforms in Young Males' Trajectories of Technical Expertise Abstract   PDF
Joe Baxter-Webb
 
Vol 1, No 3 (2014) The Roll of the Dice in Warhammer 40,000 Abstract   HTML   PDF
Marcus Carter, Mitchell Harrop, Martin Gibbs
 
Vol 5, No 1 (2019) The Street Fighter Lady: Invisibility and Gender in Game Composition Abstract   PDF
Andy Lemon, Hillegonda C Rietveld
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases Abstract   PDF
Meg Barton, Carl Symborski, Mary Quinn, Carey K Morewedge, Karim S Kassam, James H Korris
 
Vol 4, No 1 (2018) ToDIGRA Diversity Workshop Special Issue: Introduction Abstract   PDF
Sian Beavers, Darshana Jayemanne
 
Vol 5, No 3 (2021) TOG: A Model for Innovation-Centric Design in Games and Expressive Interactive Media Abstract   PDF
Mirjam Palosaari Eladhari, Hartmut Koenitz
 
Vol 2, No 1 (2015) Tokimeki Memorial Girl’s Side: Enacting femininity to avoid dying alone Abstract   HTML   PDF
Tina Richards
 
Vol 5, No 3 (2021) Towards a “Filipino” Video Game: Teaching Filipino Culture and Identity for Video Game Development Abstract   PDF
Christoffer Mitch C. Cerda
 
Vol 3, No 3 (2018) Traumatic, Spectacular Prologues: AAA Players as Ethical Witnesses Abstract   PDF
Joanna Cuttell
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities Video Games and Slavery Abstract   PDF
Souvik Mukherjee
 
Vol 3, No 1 (2017) Ways of Being: Pervasive Game Design Ethos in Urban Codemakers Abstract   PDF
Steven Conway, Troy Innocent
 
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ISSN: 2328-9422
 
 
Published by the Digital Games Research Association.