| Issue | Title | |
| Vol 4, No 3 (2019) | Preliminary Poetics of Procedural Generation in Games | Abstract PDF |
| Isaac Karth | ||
| Vol 2, No 2 (2016): Filling the blanks of Game Studies | Reconciling Csikszentmihalyi’s Broader Flow Theory: With Meaning and Value in Digital Games | Abstract PDF |
| John Hamon Salisbury, Penda Tomlinson | ||
| Vol 2, No 1 (2015) | Remembering & Exhibiting Games Past: The Popular Memory Archive | Abstract HTML PDF |
| Helen Stuckey, Melanie Swalwell, Angela Ndalianis, Denise de Vries | ||
| Vol 1, No 1 (2013) | Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV | Abstract HTML PDF |
| Gareth Schott, Jasper van Vught | ||
| Vol 3, No 1 (2017) | Scarcity and Survival Horror: Trade as an Instrument of Terror in Pathologic | Abstract PDF |
| Julian Novitz | ||
| Vol 1, No 2 (2014): Special Issue, Selected articles from Nordic DIGRA 2012 | Should I stay or should I go? A Study of Pickup Groups in Left 4 Dead 2 | Abstract HTML PDF |
| Jonas Linderoth, Staffan Björk, Camilla Olsson | ||
| Vol 1, No 3 (2014) | SimCity and the Creative Class: Place, Urban Planning and the Pursuit of Happiness | Abstract HTML PDF |
| Frederika A Eilers | ||
| Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities | Sound Similarity as a Tool for Understanding Player Experience: Applying Similarity Matrix to Gameplay Performance Segmentation | Abstract PDF |
| Raphaël Marczak, Gareth Schott, Pierre Hanna | ||
| Vol 3, No 2 (2017) | Source Code and Formal Analysis: A Reading of Passage | Abstract PDF |
| Ea Christina Willumsen | ||
| Vol 1, No 3 (2014) | The Case for Computer-Augmented Games | Abstract HTML PDF |
| Karl Bergström, Staffan Björk | ||
| Vol 5, No 2 (2021) | The Ludo Mix and the Loss of In-Game Narrative: A Case Study of the Final Fantasy XV Universe | Abstract PDF |
| Nökkvi Jarl Bjarnason | ||
| Vol 5, No 2 (2021) | The Mobile Suit Gundam Franchise: A Case Study of Transmedia Storytelling Practices and Ludo Mix in Japan | Abstract PDF |
| Akinori Nakamura, Susana Tosca | ||
| Vol 5, No 2 (2021) | The Musical Ludo Mix of Taiko no Tatsujin | Abstract PDF |
| Costantino Oliva | ||
| Vol 5, No 3 (2021) | The Paradigm of Game System Building | Abstract PDF |
| Hartmut Koenitz, Mirjam Palosaari Eladhari | ||
| Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities | The Role of Gaming Platforms in Young Males' Trajectories of Technical Expertise | Abstract PDF |
| Joe Baxter-Webb | ||
| Vol 1, No 3 (2014) | The Roll of the Dice in Warhammer 40,000 | Abstract HTML PDF |
| Marcus Carter, Mitchell Harrop, Martin Gibbs | ||
| Vol 5, No 1 (2019) | The Street Fighter Lady: Invisibility and Gender in Game Composition | Abstract PDF |
| Andy Lemon, Hillegonda C Rietveld | ||
| Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities | The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases | Abstract PDF |
| Meg Barton, Carl Symborski, Mary Quinn, Carey K Morewedge, Karim S Kassam, James H Korris | ||
| Vol 4, No 1 (2018) | ToDIGRA Diversity Workshop Special Issue: Introduction | Abstract PDF |
| Sian Beavers, Darshana Jayemanne | ||
| Vol 5, No 3 (2021) | TOG: A Model for Innovation-Centric Design in Games and Expressive Interactive Media | Abstract PDF |
| Mirjam Palosaari Eladhari, Hartmut Koenitz | ||
| Vol 2, No 1 (2015) | Tokimeki Memorial Girl’s Side: Enacting femininity to avoid dying alone | Abstract HTML PDF |
| Tina Richards | ||
| Vol 5, No 3 (2021) | Towards a “Filipino” Video Game: Teaching Filipino Culture and Identity for Video Game Development | Abstract PDF |
| Christoffer Mitch C. Cerda | ||
| Vol 3, No 3 (2018) | Traumatic, Spectacular Prologues: AAA Players as Ethical Witnesses | Abstract PDF |
| Joanna Cuttell | ||
| Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities | Video Games and Slavery | Abstract PDF |
| Souvik Mukherjee | ||
| Vol 3, No 1 (2017) | Ways of Being: Pervasive Game Design Ethos in Urban Codemakers | Abstract PDF |
| Steven Conway, Troy Innocent | ||
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ISSN: 2328-9422
Transactions of the Digital Games Research Association