Issue | Title | |
Vol 3, No 2 (2017) | No-one Plays Alone | Abstract PDF |
Chris Bateman | ||
Vol 2, No 2 (2016): Filling the blanks of Game Studies | On Chairing a Games Research Conference | Abstract PDF |
José P. Zagal | ||
Vol 1, No 2 (2014): Special Issue, Selected articles from Nordic DIGRA 2012 | Player Types: A Meta-synthesis | Abstract HTML PDF |
Juho Hamari, Janne Tuunanen | ||
Vol 1, No 2 (2014): Special Issue, Selected articles from Nordic DIGRA 2012 | Player-reported Impediments to Game-based Learning | Abstract HTML PDF |
J. Tuomas Harviainen, Timo Lainema, Eeli Saarinen | ||
Vol 3, No 2 (2017) | Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching | Abstract PDF |
Orion Mavridou | ||
Vol 4, No 3 (2019) | Playing Whiteness in Crisis in The Last of Us and Tomb Raider | Abstract PDF |
Soraya Murray | ||
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities | Postdigital Interfaces and the Aesthetics of Recruitment | Abstract PDF |
Darshana Jayemanne, Bjorn Nansen, Thomas H Apperley | ||
Vol 4, No 3 (2019) | Preliminary Poetics of Procedural Generation in Games | Abstract PDF |
Isaac Karth | ||
Vol 6, No 2 (2023) | Pyro Studios: Un Ensayo Sobre el Exito y Posterior Caída del Estudio Detrás de Commandos | Abstract PDF |
Jaume Esteve, Federico Peinado | ||
Vol 2, No 2 (2016): Filling the blanks of Game Studies | Reconciling Csikszentmihalyi’s Broader Flow Theory: With Meaning and Value in Digital Games | Abstract PDF |
John Hamon Salisbury, Penda Tomlinson | ||
Vol 2, No 1 (2015) | Remembering & Exhibiting Games Past: The Popular Memory Archive | Abstract HTML PDF |
Helen Stuckey, Melanie Swalwell, Angela Ndalianis, Denise de Vries | ||
Vol 1, No 1 (2013) | Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV | Abstract HTML PDF |
Gareth Schott, Jasper van Vught | ||
Vol 6, No 2 (2023) | Revisión de los Game Studies desde la estética del formalismo y el romanticismo | Abstract PDF |
Alejandro Lozano | ||
Vol 3, No 1 (2017) | Scarcity and Survival Horror: Trade as an Instrument of Terror in Pathologic | Abstract PDF |
Julian Novitz | ||
Vol 1, No 2 (2014): Special Issue, Selected articles from Nordic DIGRA 2012 | Should I stay or should I go? A Study of Pickup Groups in Left 4 Dead 2 | Abstract HTML PDF |
Jonas Linderoth, Staffan Björk, Camilla Olsson | ||
Vol 1, No 3 (2014) | SimCity and the Creative Class: Place, Urban Planning and the Pursuit of Happiness | Abstract HTML PDF |
Frederika A Eilers | ||
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities | Sound Similarity as a Tool for Understanding Player Experience: Applying Similarity Matrix to Gameplay Performance Segmentation | Abstract PDF |
Raphaël Marczak, Gareth Schott, Pierre Hanna | ||
Vol 3, No 2 (2017) | Source Code and Formal Analysis: A Reading of Passage | Abstract PDF |
Ea Christina Willumsen | ||
Vol 6, No 1 (2022) | Teoría del monstruo y game studies: un estudio de caso de The Witcher 3: Wild Hunt | Abstract PDF |
Rafael Guardiola Marí | ||
Vol 1, No 3 (2014) | The Case for Computer-Augmented Games | Abstract HTML PDF |
Karl Bergström, Staffan Björk | ||
Vol 6, No 1 (2022) | The Contribution of Branded Games for the LEGO Ninjago Brand Narrative | Abstract PDF |
Sjors Martens, Laura Cañete Sanz, Teresa de la Hera | ||
Vol 6, No 1 (2022) | The Fictional Incompleteness of Digital Gameworlds | Abstract PDF |
Nele Van de Mosselaer, Stefano Gualeni | ||
Vol 5, No 2 (2021) | The Ludo Mix and the Loss of In-Game Narrative: A Case Study of the Final Fantasy XV Universe | Abstract PDF |
Nökkvi Jarl Bjarnason | ||
Vol 5, No 2 (2021) | The Mobile Suit Gundam Franchise: A Case Study of Transmedia Storytelling Practices and Ludo Mix in Japan | Abstract PDF |
Akinori Nakamura, Susana Tosca | ||
Vol 5, No 2 (2021) | The Musical Ludo Mix of Taiko no Tatsujin | Abstract PDF |
Costantino Oliva | ||
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ISSN: 2328-9422