Browse Title Index


 
Issue Title
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities Sound Similarity as a Tool for Understanding Player Experience: Applying Similarity Matrix to Gameplay Performance Segmentation Abstract   PDF
Raphaël Marczak, Gareth Schott, Pierre Hanna
 
Vol 3, No 2 (2017) Source Code and Formal Analysis: A Reading of Passage Abstract   PDF
Ea Christina Willumsen
 
Vol 1, No 3 (2014) The Case for Computer-Augmented Games Abstract   HTML   PDF
Karl Bergström, Staffan Björk
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities The Role of Gaming Platforms in Young Males' Trajectories of Technical Expertise Abstract   PDF
Joe Baxter-Webb
 
Vol 1, No 3 (2014) The Roll of the Dice in Warhammer 40,000 Abstract   HTML   PDF
Marcus Carter, Mitchell Harrop, Martin Gibbs
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases Abstract   PDF
Meg Barton, Carl Symborski, Mary Quinn, Carey K Morewedge, Karim S Kassam, James H Korris
 
Vol 2, No 1 (2015) Tokimeki Memorial Girl’s Side: Enacting femininity to avoid dying alone Abstract   HTML   PDF
Tina Richards
 
Vol 3, No 3 (2018) Traumatic, Spectacular Prologues: AAA Players as Ethical Witnesses Abstract   PDF
Joanna Cuttell
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities Video Games and Slavery Abstract   PDF
Souvik Mukherjee
 
Vol 3, No 1 (2017) Ways of Being: Pervasive Game Design Ethos in Urban Codemakers Abstract   PDF
Steven Conway, Troy Innocent
 
Vol 2, No 2 (2016): Filling the blanks of Game Studies We Are All Fishes Now: DiGRA, Feminism, and GamerGate Abstract   PDF
Shira Chess, Adrienne Shaw
 
Vol 2, No 2 (2016): Filling the blanks of Game Studies What is Strafe Jumping? idTech3 and the Game Engine as Software Platform Abstract   PDF
Dylan Lederle-Ensign, Noah Wardrip-Fruin
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs Abstract   PDF
Erik Champion
 
Vol 2, No 1 (2015) “Blackout!” Unpacking the Black Box of the Game Event Abstract   HTML   PDF
Steven Conway, Andrew Trevillian
 
Vol 3, No 2 (2017) “Ruinensehnsucht”: Longing for Decay in Computer Games Abstract   PDF
Mathias Fuchs
 
Vol 1, No 3 (2014) “That’s not a secure area”– physical-digital sound links in commercial locative games Abstract   HTML   PDF
Inger Ekman
 
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ISSN: 2328-9422
 
 
Published by the Digital Games Research Association.