Browse Title Index


 
Issue Title
 
Vol 4, No 1 (2018) DiGRA Chapter Diversity Abstract   PDF
Hanna Wirman
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities Editors of Play: The Scripts and Practices of Co-creativity in Minecraft and LittleBigPlanet Abstract   PDF
Pablo Abend, Benjamin Beil
 
Vol 1, No 3 (2014) Editors’ Introduction to the Special Issue Abstract   HTML   PDF
Frans Mäyrä, Katriina Heljakka, Anu Seisto
 
Vol 5, No 3 (2021) Educating Interactive Narrative Designers: Cornerstones of a Program Abstract   PDF
Hartmut Koenitz, Christian Roth, Teun Dubbelman
 
Vol 4, No 3 (2019) Effects of Mobile Platform on Female Engagement in MOBA Games Abstract   PDF
Gege Gao, Patrick C Shih
 
Vol 4, No 2 (2018) Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2016 Abstract   PDF
Emilie M Reed
 
Vol 1, No 1 (2013) Experiential Metaphors in Abstract Games Abstract   HTML   PDF
Jason Begy
 
Vol 4, No 3 (2019) Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan Abstract   PDF
Stefan Brückner, Yukiko Sato, Shuichi Kurabayashi, Ikumi Waragai
 
Vol 2, No 2 (2016): Filling the blanks of Game Studies Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed Abstract   PDF
Gareth Schott, Raphaël Marczak
 
Vol 4, No 1 (2018) Facilitating Diversity-Centred Adult Computing Education Abstract   PDF
Danielle Johnstone, Caroline Pelletier
 
Vol 3, No 1 (2017) Finding a Way: Techniques to Avoid Schema Tension in Narrative Design Abstract   PDF
Christy Dena
 
Vol 3, No 2 (2017) Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games Abstract   PDF
Malcolm Ryan, Dan Staines, Paul Formosa
 
Vol 4, No 3 (2019) Free-to-Play or Pay-to-Win? Casual, Hardcore, and Hearthstone Abstract   PDF
Kenton Taylor Howard
 
Vol 1, No 3 (2014) From the board to the streets: a case study of Local Property Trader Abstract   HTML   PDF
Alison Gazzard, Mark Lochrie, Adrian Gradinar, Paul Coulton, Daniel Burnett, Daniel Kershaw
 
Vol 1, No 3 (2014) Game Design in an Internet of Things Abstract   HTML   PDF
Paul Coulton, Dan Burnett, Adrian Gradinar, David Gullick, Emma Murphy
 
Vol 3, No 3 (2018) Game Design Lineages: Minecraft’s Inventory Abstract   PDF
Chris Bateman, José P. Zagal
 
Vol 5, No 2 (2021) Game Designers and the Ludo Mix: Constructing an Aesthetic Experience Abstract   PDF
Laureline Chiapello
 
Vol 6, No 2 (2023) Game Studies: Miradas desde la Historia del Arte Abstract   PDF
Javier Castiñeiras López
 
Vol 4, No 2 (2018) Glitch Horror: BEN Drowned and the Fallibility of Technology in Game Fan Fiction Abstract   PDF
Emily E. Crawford
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities Hackers and Cyborgs: Binary Domain and Two Formative Videogame Technicities Abstract   PDF
Brendan Keogh
 
Vol 5, No 1 (2019) Hardware design and representation of graphics in videogames: A case study: the Sega Saturn Abstract   PDF
Marco Liboà
 
Vol 4, No 2 (2018) Heritage Destruction and Videogames: Ethical Challenges of the Representation of Cultural Heritage Abstract   PDF
José Antonio González Zarandona, Adam Chapman, Darshana Jayemanne
 
Vol 4, No 1 (2018) Homo Includens: Surveying DiGRA’s Diversity Abstract   PDF
Mahli-Ann Rakkomkaew Butt, Lars de Wildt, Rachel Kowert, Alyea Sandovar
 
Vol 5, No 1 (2019) Horizon Zero Dawn: The Educational Influence of Video Games in Counteracting Gender Stereotypes Abstract   PDF
Dalila Forni
 
Vol 4, No 2 (2018) How Players Speak to an Intelligent Game Character Using Natural Language Messages Abstract   PDF
Fraser Allison, Ewa Luger, Katja Hofmann
 
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ISSN: 2328-9422
 
 
Published by the Digital Games Research Association.