| Issue | Title | |
| Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities | Editors of Play: The Scripts and Practices of Co-creativity in Minecraft and LittleBigPlanet | Abstract PDF |
| Pablo Abend, Benjamin Beil | ||
| Vol 1, No 3 (2014) | Editors’ Introduction to the Special Issue | Abstract HTML PDF |
| Frans Mäyrä, Katriina Heljakka, Anu Seisto | ||
| Vol 5, No 3 (2021) | Educating Interactive Narrative Designers: Cornerstones of a Program | Abstract PDF |
| Hartmut Koenitz, Christian Roth, Teun Dubbelman | ||
| Vol 4, No 3 (2019) | Effects of Mobile Platform on Female Engagement in MOBA Games | Abstract PDF |
| Gege Gao, Patrick C Shih | ||
| Vol 4, No 2 (2018) | Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2016 | Abstract PDF |
| Emilie M Reed | ||
| Vol 1, No 1 (2013) | Experiential Metaphors in Abstract Games | Abstract HTML PDF |
| Jason Begy | ||
| Vol 4, No 3 (2019) | Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan | Abstract PDF |
| Stefan Brückner, Yukiko Sato, Shuichi Kurabayashi, Ikumi Waragai | ||
| Vol 2, No 2 (2016): Filling the blanks of Game Studies | Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed | Abstract PDF |
| Gareth Schott, Raphaël Marczak | ||
| Vol 4, No 1 (2018) | Facilitating Diversity-Centred Adult Computing Education | Abstract PDF |
| Danielle Johnstone, Caroline Pelletier | ||
| Vol 3, No 1 (2017) | Finding a Way: Techniques to Avoid Schema Tension in Narrative Design | Abstract PDF |
| Christy Dena | ||
| Vol 3, No 2 (2017) | Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games | Abstract PDF |
| Malcolm Ryan, Dan Staines, Paul Formosa | ||
| Vol 4, No 3 (2019) | Free-to-Play or Pay-to-Win? Casual, Hardcore, and Hearthstone | Abstract PDF |
| Kenton Taylor Howard | ||
| Vol 1, No 3 (2014) | From the board to the streets: a case study of Local Property Trader | Abstract HTML PDF |
| Alison Gazzard, Mark Lochrie, Adrian Gradinar, Paul Coulton, Daniel Burnett, Daniel Kershaw | ||
| Vol 1, No 3 (2014) | Game Design in an Internet of Things | Abstract HTML PDF |
| Paul Coulton, Dan Burnett, Adrian Gradinar, David Gullick, Emma Murphy | ||
| Vol 3, No 3 (2018) | Game Design Lineages: Minecraft’s Inventory | Abstract PDF |
| Chris Bateman, José P. Zagal | ||
| Vol 5, No 2 (2021) | Game Designers and the Ludo Mix: Constructing an Aesthetic Experience | Abstract PDF |
| Laureline Chiapello | ||
| Vol 4, No 2 (2018) | Glitch Horror: BEN Drowned and the Fallibility of Technology in Game Fan Fiction | Abstract PDF |
| Emily E. Crawford | ||
| Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities | Hackers and Cyborgs: Binary Domain and Two Formative Videogame Technicities | Abstract PDF |
| Brendan Keogh | ||
| Vol 5, No 1 (2019) | Hardware design and representation of graphics in videogames: A case study: the Sega Saturn | Abstract PDF |
| Marco Liboà | ||
| Vol 4, No 2 (2018) | Heritage Destruction and Videogames: Ethical Challenges of the Representation of Cultural Heritage | Abstract PDF |
| José Antonio González Zarandona, Adam Chapman, Darshana Jayemanne | ||
| Vol 4, No 1 (2018) | Homo Includens: Surveying DiGRA’s Diversity | Abstract PDF |
| Mahli-Ann Rakkomkaew Butt, Lars de Wildt, Rachel Kowert, Alyea Sandovar | ||
| Vol 5, No 1 (2019) | Horizon Zero Dawn: The Educational Influence of Video Games in Counteracting Gender Stereotypes | Abstract PDF |
| Dalila Forni | ||
| Vol 4, No 2 (2018) | How Players Speak to an Intelligent Game Character Using Natural Language Messages | Abstract PDF |
| Fraser Allison, Ewa Luger, Katja Hofmann | ||
| Vol 1, No 2 (2014): Special Issue, Selected articles from Nordic DIGRA 2012 | In Defence of a Magic Circle: The Social, Mental and Cultural Boundaries of Play | Abstract HTML PDF |
| Jaakko Stenros | ||
| Vol 5, No 3 (2021) | Infrastructures of Play: Labor, Materiality, and Videogame Education | Abstract PDF |
| Jeff Watson | ||
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ISSN: 2328-9422
Transactions of the Digital Games Research Association