Browse Title Index

Issue Title
Vol 4, No 1 (2018) Facilitating Diversity-Centred Adult Computing Education Abstract   PDF
Danielle Johnstone, Caroline Pelletier
Vol 3, No 1 (2017) Finding a Way: Techniques to Avoid Schema Tension in Narrative Design Abstract   PDF
Christy Dena
Vol 3, No 2 (2017) Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games Abstract   PDF
Malcolm Ryan, Dan Staines, Paul Formosa
Vol 1, No 3 (2014) From the board to the streets: a case study of Local Property Trader Abstract   HTML   PDF
Alison Gazzard, Mark Lochrie, Adrian Gradinar, Paul Coulton, Daniel Burnett, Daniel Kershaw
Vol 1, No 3 (2014) Game Design in an Internet of Things Abstract   HTML   PDF
Paul Coulton, Dan Burnett, Adrian Gradinar, David Gullick, Emma Murphy
Vol 3, No 3 (2018) Game Design Lineages: Minecraft’s Inventory Abstract   PDF
Chris Bateman, José P. Zagal
Vol 4, No 2 (2018) Glitch Horror: BEN Drowned and the Fallibility of Technology in Game Fan Fiction Abstract   PDF
Emily E. Crawford
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities Hackers and Cyborgs: Binary Domain and Two Formative Videogame Technicities Abstract   PDF
Brendan Keogh
Vol 4, No 2 (2018) Heritage Destruction and Videogames: Ethical Challenges of the Representation of Cultural Heritage Abstract   PDF
José Antonio González Zarandona, Adam Chapman, Darshana Jayemanne
Vol 4, No 1 (2018) Homo Includens: Surveying DiGRA’s Diversity Abstract   PDF
Mahli-Ann Rakkomkaew Butt, Lars de Wildt, Rachel Kowert, Alyea Sandovar
Vol 4, No 2 (2018) How Players Speak to an Intelligent Game Character Using Natural Language Messages Abstract   PDF
Fraser Allison, Ewa Luger, Katja Hofmann
Vol 1, No 2 (2014): Special Issue, Selected articles from Nordic DIGRA 2012 In Defence of a Magic Circle: The Social, Mental and Cultural Boundaries of Play Abstract   HTML   PDF
Jaakko Stenros
Vol 3, No 3 (2018) Interpassivity and the Joy of Delegated Play in Idle Games Abstract   PDF
Sonia Fizek
Vol 1, No 1 (2013) Introduction Abstract   HTML   PDF
Annika Waern, José Zagal
Vol 2, No 2 (2016): Filling the blanks of Game Studies Introduction Abstract   PDF
José P. Zagal, Roger Altizer
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities Introduction Abstract   PDF
Staffan Björk, Mathias Fuchs
Vol 3, No 1 (2017) Introduction Abstract   PDF
Christy Dena, Brendan Keogh
Vol 3, No 2 (2017) Introduction Abstract   PDF
Ashley Brown, Rafael Bidarra
Vol 3, No 3 (2018) Introduction to British DiGRA issue Abstract   PDF
Paolo Ruffino, Esther MacCallum-Stewart, Garry Crawford
Vol 4, No 2 (2018) Introduction to the Special Issue Abstract   PDF
Martin Gibbs
Vol 1, No 2 (2014): Special Issue, Selected articles from Nordic DIGRA 2012 Introduction: Exploring Nordic Game Research Abstract   HTML   PDF
Raine Koskimaa, Frans Mäyrä, Jaakko Suominen
Vol 2, No 1 (2015) Introduction: What ‘is’ Australian Game Studies? Abstract   HTML   PDF
Marcus Carter, Thomas Apperley, Laura Crawford, Martin Gibbs, Bjorn Nansen
Vol 3, No 3 (2018) Is Pokémon GO Feminist? An Actor-Network Theory Analysis Abstract   PDF
Carina Assuncao
Vol 1, No 1 (2013) Making sense of game-play: How can we examine learning and involvement? Abstract   HTML   PDF
Ioanna Iacovides, James Aczel, Eileen Scanlon, Will Woods
Vol 4, No 2 (2018) Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions Abstract   PDF
Alexandra To, Jarrek Holmes, Elaine Fath, Eda Zhang, Geoff Kaufman, Jessica Hammer
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ISSN: 2328-9422
Published by the Digital Games Research Association.