Issue | Title | |
Vol 4, No 1 (2018) | DiGRA Chapter Diversity | Abstract PDF |
Hanna Wirman | ||
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities | Editors of Play: The Scripts and Practices of Co-creativity in Minecraft and LittleBigPlanet | Abstract PDF |
Pablo Abend, Benjamin Beil | ||
Vol 1, No 3 (2014) | Editors’ Introduction to the Special Issue | Abstract HTML PDF |
Frans Mäyrä, Katriina Heljakka, Anu Seisto | ||
Vol 5, No 3 (2021) | Educating Interactive Narrative Designers: Cornerstones of a Program | Abstract PDF |
Hartmut Koenitz, Christian Roth, Teun Dubbelman | ||
Vol 4, No 3 (2019) | Effects of Mobile Platform on Female Engagement in MOBA Games | Abstract PDF |
Gege Gao, Patrick C Shih | ||
Vol 4, No 2 (2018) | Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2016 | Abstract PDF |
Emilie M Reed | ||
Vol 1, No 1 (2013) | Experiential Metaphors in Abstract Games | Abstract HTML PDF |
Jason Begy | ||
Vol 4, No 3 (2019) | Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan | Abstract PDF |
Stefan Brückner, Yukiko Sato, Shuichi Kurabayashi, Ikumi Waragai | ||
Vol 2, No 2 (2016): Filling the blanks of Game Studies | Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed | Abstract PDF |
Gareth Schott, Raphaël Marczak | ||
Vol 4, No 1 (2018) | Facilitating Diversity-Centred Adult Computing Education | Abstract PDF |
Danielle Johnstone, Caroline Pelletier | ||
Vol 3, No 1 (2017) | Finding a Way: Techniques to Avoid Schema Tension in Narrative Design | Abstract PDF |
Christy Dena | ||
Vol 3, No 2 (2017) | Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games | Abstract PDF |
Malcolm Ryan, Dan Staines, Paul Formosa | ||
Vol 4, No 3 (2019) | Free-to-Play or Pay-to-Win? Casual, Hardcore, and Hearthstone | Abstract PDF |
Kenton Taylor Howard | ||
Vol 1, No 3 (2014) | From the board to the streets: a case study of Local Property Trader | Abstract HTML PDF |
Alison Gazzard, Mark Lochrie, Adrian Gradinar, Paul Coulton, Daniel Burnett, Daniel Kershaw | ||
Vol 1, No 3 (2014) | Game Design in an Internet of Things | Abstract HTML PDF |
Paul Coulton, Dan Burnett, Adrian Gradinar, David Gullick, Emma Murphy | ||
Vol 3, No 3 (2018) | Game Design Lineages: Minecraft’s Inventory | Abstract PDF |
Chris Bateman, José P. Zagal | ||
Vol 5, No 2 (2021) | Game Designers and the Ludo Mix: Constructing an Aesthetic Experience | Abstract PDF |
Laureline Chiapello | ||
Vol 6, No 2 (2023) | Game Studies: Miradas desde la Historia del Arte | Abstract PDF |
Javier Castiñeiras López | ||
Vol 4, No 2 (2018) | Glitch Horror: BEN Drowned and the Fallibility of Technology in Game Fan Fiction | Abstract PDF |
Emily E. Crawford | ||
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities | Hackers and Cyborgs: Binary Domain and Two Formative Videogame Technicities | Abstract PDF |
Brendan Keogh | ||
Vol 5, No 1 (2019) | Hardware design and representation of graphics in videogames: A case study: the Sega Saturn | Abstract PDF |
Marco Liboà | ||
Vol 4, No 2 (2018) | Heritage Destruction and Videogames: Ethical Challenges of the Representation of Cultural Heritage | Abstract PDF |
José Antonio González Zarandona, Adam Chapman, Darshana Jayemanne | ||
Vol 4, No 1 (2018) | Homo Includens: Surveying DiGRA’s Diversity | Abstract PDF |
Mahli-Ann Rakkomkaew Butt, Lars de Wildt, Rachel Kowert, Alyea Sandovar | ||
Vol 5, No 1 (2019) | Horizon Zero Dawn: The Educational Influence of Video Games in Counteracting Gender Stereotypes | Abstract PDF |
Dalila Forni | ||
Vol 4, No 2 (2018) | How Players Speak to an Intelligent Game Character Using Natural Language Messages | Abstract PDF |
Fraser Allison, Ewa Luger, Katja Hofmann | ||
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ISSN: 2328-9422