Browse Title Index


 
Issue Title
 
Vol 2, No 2 (2016): Filling the blanks of Game Studies Introduction Abstract   PDF
José P. Zagal, Roger Altizer
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities Introduction Abstract   PDF
Staffan Björk, Mathias Fuchs
 
Vol 3, No 1 (2017) Introduction Abstract   PDF
Christy Dena, Brendan Keogh
 
Vol 3, No 2 (2017) Introduction Abstract   PDF
Ashley Brown, Rafael Bidarra
 
Vol 1, No 2 (2014): Special Issue, Selected articles from Nordic DIGRA 2012 Introduction: Exploring Nordic Game Research Abstract   HTML   PDF
Raine Koskimaa, Frans Mäyrä, Jaakko Suominen
 
Vol 2, No 1 (2015) Introduction: What ‘is’ Australian Game Studies? Abstract   HTML   PDF
Marcus Carter, Thomas Apperley, Laura Crawford, Martin Gibbs, Bjorn Nansen
 
Vol 1, No 1 (2013) Making sense of game-play: How can we examine learning and involvement? Abstract   HTML   PDF
Ioanna Iacovides, James Aczel, Eileen Scanlon, Will Woods
 
Vol 3, No 2 (2017) No-one Plays Alone Abstract   PDF
Chris Bateman
 
Vol 2, No 2 (2016): Filling the blanks of Game Studies On Chairing a Games Research Conference Abstract   PDF
José P. Zagal
 
Vol 1, No 2 (2014): Special Issue, Selected articles from Nordic DIGRA 2012 Player Types: A Meta-synthesis Abstract   HTML   PDF
Juho Hamari, Janne Tuunanen
 
Vol 1, No 2 (2014): Special Issue, Selected articles from Nordic DIGRA 2012 Player-reported Impediments to Game-based Learning Abstract   HTML   PDF
J. Tuomas Harviainen, Timo Lainema, Eeli Saarinen
 
Vol 3, No 2 (2017) Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching Abstract   PDF
Orion Mavridou
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities Postdigital Interfaces and the Aesthetics of Recruitment Abstract   PDF
Darshana Jayemanne, Bjorn Nansen, Thomas H Apperley
 
Vol 2, No 2 (2016): Filling the blanks of Game Studies Reconciling Csikszentmihalyi’s Broader Flow Theory: With Meaning and Value in Digital Games Abstract   PDF
John Hamon Salisbury, Penda Tomlinson
 
Vol 2, No 1 (2015) Remembering & Exhibiting Games Past: The Popular Memory Archive Abstract   HTML   PDF
Helen Stuckey, Melanie Swalwell, Angela Ndalianis, Denise de Vries
 
Vol 1, No 1 (2013) Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV Abstract   HTML   PDF
Gareth Schott, Jasper van Vught
 
Vol 3, No 1 (2017) Scarcity and Survival Horror: Trade as an Instrument of Terror in Pathologic Abstract   PDF
Julian Novitz
 
Vol 1, No 2 (2014): Special Issue, Selected articles from Nordic DIGRA 2012 Should I stay or should I go? A Study of Pickup Groups in Left 4 Dead 2 Abstract   HTML   PDF
Jonas Linderoth, Staffan Björk, Camilla Olsson
 
Vol 1, No 3 (2014) SimCity and the Creative Class: Place, Urban Planning and the Pursuit of Happiness Abstract   HTML   PDF
Frederika A Eilers
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities Sound Similarity as a Tool for Understanding Player Experience: Applying Similarity Matrix to Gameplay Performance Segmentation Abstract   PDF
Raphaël Marczak, Gareth Schott, Pierre Hanna
 
Vol 1, No 3 (2014) The Case for Computer-Augmented Games Abstract   HTML   PDF
Karl Bergström, Staffan Björk
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities The Role of Gaming Platforms in Young Males' Trajectories of Technical Expertise Abstract   PDF
Joe Baxter-Webb
 
Vol 1, No 3 (2014) The Roll of the Dice in Warhammer 40,000 Abstract   HTML   PDF
Marcus Carter, Mitchell Harrop, Martin Gibbs
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases Abstract   PDF
Meg Barton, Carl Symborski, Mary Quinn, Carey K Morewedge, Karim S Kassam, James H Korris
 
Vol 2, No 1 (2015) Tokimeki Memorial Girl’s Side: Enacting femininity to avoid dying alone Abstract   HTML   PDF
Tina Richards
 
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ISSN: 2328-9422
 
 
Published by the Digital Games Research Association.