Issue | Title | |
Vol 4, No 2 (2018) | 'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers | Abstract PDF |
Mia Consalvo, Christopher A. Paul | ||
Vol 1, No 2 (2014): Special Issue, Selected articles from Nordic DIGRA 2012 | A Practical Guide to Using Digital Games as an Experiment Stimulus | Abstract HTML PDF |
Simon Järvelä, Inger Ekman, J. Matias Kivikangas, Niklas Ravaja | ||
Vol 4, No 3 (2019) | A pure meritocracy blind to identity: Exploring the Online Responses to All-Female Esports Teams in Reddit | Abstract PDF |
Miia Siutila, Ellinoora Havaste | ||
Vol 5, No 3 (2021) | A Research-Based Approach to Game Writing Pedagogy | Abstract PDF |
Seth Andrew Hudson | ||
Vol 3, No 2 (2017) | A Review of Social Features in Social Network Games | Abstract PDF |
Janne Paavilainen, Kati Alha, Hannu Korhonen | ||
Vol 2, No 2 (2016): Filling the blanks of Game Studies | A Structural Model for Player-Characters as Semiotic Constructs | Abstract PDF |
Daniel Vella | ||
Vol 6, No 2 (2023) | Acercamiento a las eras de la historia del juego de mesa en España: Siglo XX | Abstract PDF |
Antonio Catalán | ||
Vol 3, No 1 (2017) | Adolescents as Game Designers: Developing New Literacies | Abstract PDF |
Pilar Lacasa, Sara Cortés, María Ruth García-Pernía | ||
Vol 2, No 1 (2015) | Affect, Responsibility, and How Modes of Engagement Shape the Experience of Videogames | Abstract HTML PDF |
Kevin Veale | ||
Vol 4, No 3 (2019) | Are Loot Boxes Gambling? Random Reward Mechanisms in Video Games | Abstract PDF |
Rune Kristian Lundedal Nielsen, Paweł Grabarczyk | ||
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities | Are You Out of Your Mind? Focalization in Digital Games | Abstract PDF |
Fraser Allison | ||
Vol 1, No 1 (2013) | Beyond the digital divide: An ecological approach to gameplay | Abstract HTML PDF |
Jonas Linderoth | ||
Vol 1, No 1 (2013) | Breaking Reality: Exploring Pervasive Cheating in Foursquare | Abstract HTML PDF |
René Glas | ||
Vol 3, No 3 (2018) | British Digital Game Studies | Abstract PDF |
Garry Crawford, Esther MacCallum-Stewart, Paolo Ruffino | ||
Vol 1, No 3 (2014) | Building Material: Exploring Playfulness of 3D Printers | Abstract HTML PDF |
Stephanie de Smale | ||
Vol 4, No 1 (2018) | Character Diversity in Digital and Non-Digital Games | Abstract PDF |
Alexandra To, Joselyn McDonald, Jarrek Holmes, Geoff Kaufman, Jessica Hammer | ||
Vol 5, No 2 (2021) | Characters in Fire Emblem Three Houses: A Ludo Mix Perspective | Abstract PDF |
Joleen Blom | ||
Vol 4, No 3 (2019) | Collegiate Esports as Learning Ecologies: Investigating Collaboration, Reflection and Cognition During Competitions | Abstract PDF |
Gabriela T Richard, Zachary A McKinley, Robert William Ashley | ||
Vol 3, No 3 (2018) | Computer Gameplay and the Aesthetic Practices of the Self: Game Studies and the Late Work of Michel Foucault | Abstract PDF |
Feng Zhu | ||
Vol 2, No 1 (2015) | Conceptualising Inspiration Networks in Game Design | Abstract HTML PDF |
Xavier Ho, Martin Tomitsch, Tomasz Bednarz | ||
Vol 4, No 2 (2018) | Considering play: From method to analysis | Abstract PDF |
Jasper van Vught, René Glas | ||
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities | Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model | Abstract PDF |
Geoff Kaufman, Mary Flanagan, Max Seidman | ||
Vol 3, No 2 (2017) | Creative Communities: Shaping Process through Performance and Play | Abstract PDF |
Lynn Parker, Dayna Galloway | ||
Vol 3, No 2 (2017) | Developing Ideation Cards for Mixed Reality Game Design | Abstract PDF |
Richard Wetzel, Tom Rodden, Steve Benford | ||
Vol 1, No 2 (2014): Special Issue, Selected articles from Nordic DIGRA 2012 | Digital Materialities and Family Practices: The Gendered, Practical, Aesthetical and Technological Domestication of Play | Abstract HTML PDF |
Jessica Enevold | ||
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ISSN: 2328-9422