Browse Title Index


 
Issue Title
 
Vol 1, No 2 (2014): Special Issue, Selected articles from Nordic DIGRA 2012 A Practical Guide to Using Digital Games as an Experiment Stimulus Abstract   HTML   PDF
Simon Järvelä, Inger Ekman, J. Matias Kivikangas, Niklas Ravaja
 
Vol 3, No 2 (2017) A Review of Social Features in Social Network Games Abstract   PDF
Janne Paavilainen, Kati Alha, Hannu Korhonen
 
Vol 2, No 2 (2016): Filling the blanks of Game Studies A Structural Model for Player-Characters as Semiotic Constructs Abstract   PDF
Daniel Vella
 
Vol 3, No 1 (2017) Adolescents as Game Designers: Developing New Literacies Abstract   PDF
Pilar Lacasa, Sara Cortés, María Ruth García-Pernía
 
Vol 2, No 1 (2015) Affect, Responsibility, and How Modes of Engagement Shape the Experience of Videogames Abstract   HTML   PDF
Kevin Veale
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities Are You Out of Your Mind? Focalization in Digital Games Abstract   PDF
Fraser Allison
 
Vol 1, No 1 (2013) Beyond the digital divide: An ecological approach to gameplay Abstract   HTML   PDF
Jonas Linderoth
 
Vol 1, No 1 (2013) Breaking Reality: Exploring Pervasive Cheating in Foursquare Abstract   HTML   PDF
René Glas
 
Vol 1, No 3 (2014) Building Material: Exploring Playfulness of 3D Printers Abstract   HTML   PDF
Stephanie de Smale
 
Vol 2, No 1 (2015) Conceptualising Inspiration Networks in Game Design Abstract   HTML   PDF
Xavier Ho, Martin Tomitsch, Tomasz Bednarz
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model Abstract   PDF
Geoff Kaufman, Mary Flanagan, Max Seidman
 
Vol 3, No 2 (2017) Creative Communities: Shaping Process through Performance and Play Abstract   PDF
Lynn Parker, Dayna Galloway
 
Vol 3, No 2 (2017) Developing Ideation Cards for Mixed Reality Game Design Abstract   PDF
Richard Wetzel, Tom Rodden, Steve Benford
 
Vol 1, No 2 (2014): Special Issue, Selected articles from Nordic DIGRA 2012 Digital Materialities and Family Practices: The Gendered, Practical, Aesthetical and Technological Domestication of Play Abstract   HTML   PDF
Jessica Enevold
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities Editors of Play: The Scripts and Practices of Co-creativity in Minecraft and LittleBigPlanet Abstract   PDF
Pablo Abend, Benjamin Beil
 
Vol 1, No 3 (2014) Editors’ Introduction to the Special Issue Abstract   HTML   PDF
Frans Mäyrä, Katriina Heljakka, Anu Seisto
 
Vol 1, No 1 (2013) Experiential Metaphors in Abstract Games Abstract   HTML   PDF
Jason Begy
 
Vol 2, No 2 (2016): Filling the blanks of Game Studies Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed Abstract   PDF
Gareth Schott, Raphaël Marczak
 
Vol 3, No 1 (2017) Finding a Way: Techniques to Avoid Schema Tension in Narrative Design Abstract   PDF
Christy Dena
 
Vol 3, No 2 (2017) Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games Abstract   PDF
Malcolm Ryan, Dan Staines, Paul Formosa
 
Vol 1, No 3 (2014) From the board to the streets: a case study of Local Property Trader Abstract   HTML   PDF
Alison Gazzard, Mark Lochrie, Adrian Gradinar, Paul Coulton, Daniel Burnett, Daniel Kershaw
 
Vol 1, No 3 (2014) Game Design in an Internet of Things Abstract   HTML   PDF
Paul Coulton, Dan Burnett, Adrian Gradinar, David Gullick, Emma Murphy
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities Hackers and Cyborgs: Binary Domain and Two Formative Videogame Technicities Abstract   PDF
Brendan Keogh
 
Vol 1, No 2 (2014): Special Issue, Selected articles from Nordic DIGRA 2012 In Defence of a Magic Circle: The Social, Mental and Cultural Boundaries of Play Abstract   HTML   PDF
Jaakko Stenros
 
Vol 1, No 1 (2013) Introduction Abstract   HTML   PDF
Annika Waern, José Zagal
 
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ISSN: 2328-9422
 
 
Published by the Digital Games Research Association.