Browse Title Index


 
Issue Title
 
Vol 4, No 2 (2018) 'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers Abstract   PDF
Mia Consalvo, Christopher A. Paul
 
Vol 1, No 2 (2014): Special Issue, Selected articles from Nordic DIGRA 2012 A Practical Guide to Using Digital Games as an Experiment Stimulus Abstract   HTML   PDF
Simon Järvelä, Inger Ekman, J. Matias Kivikangas, Niklas Ravaja
 
Vol 4, No 3 (2019) A pure meritocracy blind to identity: Exploring the Online Responses to All-Female Esports Teams in Reddit Abstract   PDF
Miia Siutila, Ellinoora Havaste
 
Vol 5, No 3 (2021) A Research-Based Approach to Game Writing Pedagogy Abstract   PDF
Seth Andrew Hudson
 
Vol 3, No 2 (2017) A Review of Social Features in Social Network Games Abstract   PDF
Janne Paavilainen, Kati Alha, Hannu Korhonen
 
Vol 2, No 2 (2016): Filling the blanks of Game Studies A Structural Model for Player-Characters as Semiotic Constructs Abstract   PDF
Daniel Vella
 
Vol 6, No 2 (2023) Acercamiento a las eras de la historia del juego de mesa en España: Siglo XX Abstract   PDF
Antonio Catalán
 
Vol 3, No 1 (2017) Adolescents as Game Designers: Developing New Literacies Abstract   PDF
Pilar Lacasa, Sara Cortés, María Ruth García-Pernía
 
Vol 2, No 1 (2015) Affect, Responsibility, and How Modes of Engagement Shape the Experience of Videogames Abstract   HTML   PDF
Kevin Veale
 
Vol 4, No 3 (2019) Are Loot Boxes Gambling? Random Reward Mechanisms in Video Games Abstract   PDF
Rune Kristian Lundedal Nielsen, Paweł Grabarczyk
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities Are You Out of Your Mind? Focalization in Digital Games Abstract   PDF
Fraser Allison
 
Vol 1, No 1 (2013) Beyond the digital divide: An ecological approach to gameplay Abstract   HTML   PDF
Jonas Linderoth
 
Vol 1, No 1 (2013) Breaking Reality: Exploring Pervasive Cheating in Foursquare Abstract   HTML   PDF
René Glas
 
Vol 3, No 3 (2018) British Digital Game Studies Abstract   PDF
Garry Crawford, Esther MacCallum-Stewart, Paolo Ruffino
 
Vol 1, No 3 (2014) Building Material: Exploring Playfulness of 3D Printers Abstract   HTML   PDF
Stephanie de Smale
 
Vol 4, No 1 (2018) Character Diversity in Digital and Non-Digital Games Abstract   PDF
Alexandra To, Joselyn McDonald, Jarrek Holmes, Geoff Kaufman, Jessica Hammer
 
Vol 5, No 2 (2021) Characters in Fire Emblem Three Houses: A Ludo Mix Perspective Abstract   PDF
Joleen Blom
 
Vol 4, No 3 (2019) Collegiate Esports as Learning Ecologies: Investigating Collaboration, Reflection and Cognition During Competitions Abstract   PDF
Gabriela T Richard, Zachary A McKinley, Robert William Ashley
 
Vol 3, No 3 (2018) Computer Gameplay and the Aesthetic Practices of the Self: Game Studies and the Late Work of Michel Foucault Abstract   PDF
Feng Zhu
 
Vol 2, No 1 (2015) Conceptualising Inspiration Networks in Game Design Abstract   HTML   PDF
Xavier Ho, Martin Tomitsch, Tomasz Bednarz
 
Vol 4, No 2 (2018) Considering play: From method to analysis Abstract   PDF
Jasper van Vught, René Glas
 
Vol 2, No 3 (2016): Diversity of play: Games – Cultures – Identities Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model Abstract   PDF
Geoff Kaufman, Mary Flanagan, Max Seidman
 
Vol 3, No 2 (2017) Creative Communities: Shaping Process through Performance and Play Abstract   PDF
Lynn Parker, Dayna Galloway
 
Vol 3, No 2 (2017) Developing Ideation Cards for Mixed Reality Game Design Abstract   PDF
Richard Wetzel, Tom Rodden, Steve Benford
 
Vol 1, No 2 (2014): Special Issue, Selected articles from Nordic DIGRA 2012 Digital Materialities and Family Practices: The Gendered, Practical, Aesthetical and Technological Domestication of Play Abstract   HTML   PDF
Jessica Enevold
 
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ISSN: 2328-9422
 
 
Published by the Digital Games Research Association.