Vol 1, No 3 (2014)

Special issue, chief editor Frans Mäyrä

Table of Contents

Special issue: Physical and Digital in Games and Play

Editors’ Introduction to the Special Issue HTML PDF
Frans Mäyrä, Katriina Heljakka, Anu Seisto
Building Material: Exploring Playfulness of 3D Printers HTML PDF
Stephanie de Smale
Game Design in an Internet of Things HTML PDF
Paul Coulton, Dan Burnett, Adrian Gradinar, David Gullick, Emma Murphy
From the board to the streets: a case study of Local Property Trader HTML PDF
Alison Gazzard, Mark Lochrie, Adrian Gradinar, Paul Coulton, Daniel Burnett, Daniel Kershaw
SimCity and the Creative Class: Place, Urban Planning and the Pursuit of Happiness HTML PDF
Frederika A Eilers
“That’s not a secure area”– physical-digital sound links in commercial locative games HTML PDF
Inger Ekman
The Case for Computer-Augmented Games HTML PDF
Karl Bergström, Staffan Björk
The Roll of the Dice in Warhammer 40,000 HTML PDF
Marcus Carter, Mitchell Harrop, Martin Gibbs

ISSN: 2328-9422
Published by the Digital Games Research Association.