Introduction: What ‘is’ Australian Game Studies?

Marcus Carter, Thomas Apperley, Laura Crawford, Martin Gibbs, Bjorn Nansen

Abstract


This special issue of the Transactions of the Digital Games Research Association Journal represent approaches by contemporary Australian scholars in the study of digital games. They responded to the provocation ‘What is Game Studies in Australia?’ the topic of the inaugural conference of the Digital Games Research Association Australia (DiGRAA). This event, held on 17th of June 2014, was a meeting of academic researchers, critics, designers, developers, and artists focused on developing a discussion of what game studies ‘is’ in Australia. The conference focused special attentiveness both to diversity and any particular regional issues that delegates chose to address. These articles illustrate the breadth and variety of approaches which were discussed.


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References


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DOI: https://doi.org/10.26503/todigra.v2i1.45
 
 
Published by the Digital Games Research Association.