Experiential Metaphors in Abstract Games

Jason Begy

Abstract


Despite their age and prevalence, abstract games are often overlooked in contemporary discussions of games and meaning. In this paper I offer experiential metaphors as a critical method applicable to all games, particularly abstract games. To do this I introduce structural metaphors, image schemata and experiential gestalts to explain how experiential metaphors function. I then compare this method with the simulation gap (Bogost 2006, 2007) and show how the two relate. I close with two examples of abstract games that function as experiential metaphors.


Full Text:

HTML PDF

References


Bogost, Ian. (2006) Unit Operations. Cambridge: MIT Press.

Bogost, Ian. (2007) Persuasive Games. Cambridge: MIT Press.

Bogost, Ian. (2009) “Puzzling The Sublime.†Gamasutra, Dec. 23, 2009.

Accessed 1/30/09.

Chandler, Daniel. Semiotics: The Basics. 2nd edition. Routledge: New York, 2007.

Eskelinen, Markku. (2001) “The Gaming Situation.†In Game Studies vol 1. Issue 1. July.

Frasca, Gonzalo. (2003) “Simulation versus Narrative: An Introduction to Ludology.†In The Video Game Theory Reader. Wolf, Mark

J.P. and PErron, Bernard eds. New York: Routledge.

Humble, Rod. The Marriage. Windows PC.

Hunicke, Robin, LeBlanc, Marc, and Zubke, Robert. (2005) “MDA: A Formal Approach to Game Design and Game Research.â€

Järvinen, Aki. (2008) “Games Without Frontiers: Theories and Methods for Game Studies and Design.†Ph.D. Thesis, University of Tampere, Finland.

Järvinen, Aki. (2009) “Understanding Video Games as Emotional Experiences.†In The Video Game Theory Reader 2. Perron,

Bernard and Wolf, Mark J.P. eds. New York: Routledge.

Singapore-MIT GAMBIT Game Lab. (2009) “Tipping Point.†Adobe Flash.

Johnson, Mark. (1987) The Body In The Mind. Chicago: The University of Chicago Press.

Juul, Jesper. (2005) Half-Real. Cambridge: MIT Press.

Lakoff, George and Johnson, Mark. (1980) Metaphors We Live By. Chicago: The university of Chicago press.

Maxis. SimCity 2000. (1993) Maxis. MS-DOS.

Murray, Janet. (1997) Hamlet On The Holodeck. Cambridge: MIT Press.

Newsgaming.com. September 12th. (2003) Newsgaming.com. Adobe Shockwave.

Pajitnov, Alexey. Tetris. 1984. Multiple.

Peirce, Charles S. (1998) Essential Peirce: Selected Philosophical Writings, vol. 2. Houser, Nathan and Kloesel, Christian, eds. Bloomington: Indiana University Press.

Repenning, Nelson P., Gonçalves, Paulo, and Black, Laura J. (2001) “Past the Tipping Point: The Persistence of Firefighting in Product Development.†California Management Review. Vol.43, No 4. Summer 2001.

Rusch, Doris. (2009) “Mechanisms of the Soul: Tackling The Human Condition in Videogames.†In proceedings of the DiGRA 2009: Breaking New Ground: Innovation In Games, Play, Practice, and Theory conference. London: Brunel University.




DOI: https://doi.org/10.26503/todigra.v1i1.3

Refbacks

  • There are currently no refbacks.
 
 
Published by the Digital Games Research Association.